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I noticed multiple bugs, some being regressions, on Nvidia Geforce 6000 and Geforce 7000 series. Those cards do not work with nouveau (`ARB_framebuffer_object` is missing and that's a requirement to r…
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## User Story
As a developer, I forgot to add rtcw query to idtech3 so that server query works.
## Basic info
* Game: Return to Castle Wolfenstein
* Command: Monitor
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Author: Anonymous (Anonymous)
Date: 2016-10-07
Redmine Issue: 951, https://dev.etlegacy.com/issues/951
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If I start ET Legacy without connecting my cable to my Router/Switch, ET Legacy starts but …
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Can someone help me out with this error
- [X] glGetMinmaxParameteriv
```text
=================== tail /root/.vnc/localhost.localdomain:5902.log ===================
/usr/bin/Xtigervnc: symbol looku…
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Some time ago I added some code to be able to autodetect an heightmap in a normalmap, this is very useful when loading third-party asset from games that relies on such mechanism (Xonotic maps are good…
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What would be the easiest way to import a map, say from Sketchfab, to Unvanquished?
Lets say the map is a tube like below. Any tip? Thanks.
https://sketchfab.com/3d-models/metro-tube-46b6647a48c74…
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In Quake 3 engine games there exists the option to specify "modelscale" key on model ents to have a universal scale float to make the model larger or smaller than default.
You can either set "model…
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While attempting to monitor a Wolfenstein ET server, gsquery reports it's "unable to receive". The engine seems to be the culprit. "idtech3" (default) doesn't provide a response but "idtech2" does. In…
ghost updated
5 years ago
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This a bug I first faced while porting maps from Tremulous for my [InterstellarOasis](https://github.com/InterstellarOasis/InterstellarOasis) initiative. At this time I workarounded the bug by modifyi…
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Hey, thank a alot for releasing this, this looks super useful and interesting to learn from. I work with some other game engines which happen to be GPL2 (OpenJK and other Raven/idtech3 engine spinoffs…