-
-
I'm a little confused about how to get x(\theta + h). I originally thought that we just use the transformed_tips function was just the x(\theta) function, but I'm confused at how you're supposed to u…
-
-
We got some info from "an anonymous source" regarding IK in Titanfall2. Might be useful. Not sure where to put it so I'm just gonna paste the text here and let someone else figure it out :P
```mark…
-
Hi, I am using the H1 robot for teleoperation, and I have encountered an issue. While the hand can follow the desired movements, the arms remain stationary and do not move at all.
I have already ch…
-
when using moveit this uses kdl kinematics solver .
it seems that this solver is unsuited for humanoid kinematics.
this need some research
-
Hi, I am comparing the kinematics function provided in the code with the one provided by a1.urdf (attached). For example, using the following joint values:
```
q
-
Project path:
" \godot-demo-projects-7e9d31\3d\ik "
The project has multiple issues, these are the ones I'm able to notice:
1. The skeleton rig for "godot_battle_bot.dae" appears to be complete…
-
```
def get_ee_position(self) -> np.ndarray:
"""Returns the position of the end-effector as (x, y, z)"""
return self.get_link_position(self.ee_link)
def get_ee_velocity…
-