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It will be nice to add a PBR version of the water material. :)
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Get a `NB_PROBES` is not defined error in the shader.
Environment:
```
2020-04-01 10:39:56,603 INFO [main] com.jme3.system.JmeDesktopSystem (JmeDesktopSystem.java:345) - Running on jMonkeyEngine…
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This may or may not be an issue of Slang, but I have observed a strange performance issue in my shader that is probably worth noting here.
On Vulkan, I defined a `uniform float4x4` array in my shad…
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![arm2](https://user-images.githubusercontent.com/13068652/62418653-748fa080-b666-11e9-962e-9deff30a812f.JPG)
Using Blender 2.8 with Armory version 2019.07
This error referring to render target pe…
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Right now people can sort of create a light node by creating a cube camera and then manually rendering it. I was wondering if it may be worthwhile at some point to create a light probe node type base…
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Can we support a lot of moving lights in large dynamic world (like lights from torches, vehicles e.t.c.)?
Godot uses forward renderer, so it can`t handle a lot of dynamic lights. https://godotengin…
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Thanks to @WestLangley's Physical material, we now need a proper prefiltered mipmapped radiance environment map generator to generate both the prefiltered specular cube maps as well as the prefiltered…
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I have been messing with this shader and I am a big fan of it as it's real-time shadows.
An issue I have been running into is the problem the title suggests, you can sort of overcome this with `Unlit…
ghost updated
5 years ago
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Blender 2.8 development builds are here:
https://builder.blender.org/download/
There is no beta version of Blender 2.8 yet, so we can't really evaluate it yet.
So what do you think, @powroupi ?…
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I noticed there does not seem to be support for Audio Mixer groups, Support for them would be appreciated.