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### Describe the bug?
For primarily Australian and New Zealand users that are on a US headless servers with a higher player count (around 8 to 10 or more) Desync begins to occur.
#### Note:
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# The need to change Netowork Timeout lenght
Sometimes when you do nothing on the server you might get Network Timeout soon.
Most of the time it is unnecessary and the timeout might happen too early…
BoQsc updated
3 months ago
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### Is your feature request related to a problem? Please describe.
We're currently using the official NuGet for LiteNetLib library used for networking.
We need to make some modifications to our fo…
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**Describe the bug**
Issue with Better start Mod when player logs out.
2023-10-04T07:35:06 165.914 ERR [EOS] [LogEOSAntiCheat - Error] [AntiCheatServer] [UnregisterClient-001] ClientHandle 00000…
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# Important
If General, Description, and Replication are not completed the issue will be closed immediately.
**General**
Unity version: All
Fish-Networking version: All
Discord link: https://di…
mitsh updated
7 months ago
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In a local WiFi scenario, iOS devices can't discover each other via NetManager.SendBroadcast.
This works just fine with Android, Android Meta Quest, macOS and PC.
My code used to thrown this excepti…
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### Is your feature request related to a problem? Please describe.
LiteNetLib 1.2.0 library has released a new update with a number of optimizations: https://github.com/RevenantX/LiteNetLib/releases/…
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with unity 2022.3 when u build with il2cpp and run the game, the close, anyway if exit game ort alt+f4. the game crashs.
i thought its unity bug so i made a report. this is the answer from unity ->
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I am using this framework to send files in desktop application. When I try to send 100mb+ it throws too big packet exception. How can i make this.
**Framework**: dotnetcore, .NET Framework
**OS*…
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### Describe the bug?
The LNL bridges and relays are currently unavailable, causing LNL NAT punchthrough to fail and connecting via the LNL relays to fail.
You can see the empty list at https://ap…