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- [x] (R) Barrier [Power Controller/Shaper] has wrong rarity (Listed as common, not rare)
- [x] (R) Barrier [Power Controller/Shaper] is a trait instead of an action
- [x] (U) Rend [Power Striker/Bu…
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The enchants work fine to increase melee weapon damage in human form.
In cat form, based on all evidence they should grant no benefit on a tbc 2.4.3 state (unlike weightstones or armor pieces with …
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**Description**
Melee animations for two handed swords and axes are still missing but some characters might be strong enough to hold those with one hand, characters also need special animations for d…
Koofa updated
1 month ago
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I was really hyped for this mod, started a new Zero but whenever I enable this mod my game freezes after a couple melee attempts (Otherwise this doesnt occur). I can run around but the world itself fr…
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**Description**
An arena mode, similar to MPN Classic.
**Reasoning**
It's fun!
**Additional context**
Previously made notes:
This is not Project Nexus, it is Madness Interactive
| DIFFE…
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### Describe the bug
There are some sound hooks that do not play their respective sounds as defined in a JSON.
All reported sound hooks have been tested with "volume" : 100, and the sound files play…
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Similar to issue 1, melee damage can be inflicted by enemies that have significant vertical separation from the player, provided they are in horizontal range.
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As above. Is the player supposed to pick up the sword on the death of the AoD ?
It does get delivered to HQ for Gutenberg to study.
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I am recommending a more robust melee system for ArmA III and/or future iterations of ArmA.
Please refer to the image titled “Melee_.”
http://spartanwarfighters.net/miscel/ArmA/Melee_.png (Right-clic…