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# Project Status Overview
### Project Objective:
Build a Looker dashboard that provides basic measures and metrics of the utilization and task completion within the feature. The dashboard will in…
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# Project Status Overview
### Project Objective:
- Right now, our heading use is not consistent throughout the app, and many of the new features we're working on have few (if any) headings…
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# Project Status Overview
### Project Objective:
On Android devices, there are settings for both font size and display size. The font size setting works as expected (when we prevent fonts …
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The first two participating institutions from the DNDi Open Synthesis Network have recieved the preliminary data for the MycetOS project and ahole to initiate work over the Summer:
Illinois Mathema…
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/cc @carlosedp @mithro @cmarqu @mgielda @PiotrZierhoffer @kgugala @qarlosalberto @smgl9 @Nic30 @pepijndevos @drom @cavearr @juanmard @olofk @gojimmypi @ghuntley @mickaelistria @trabucayre @Paebbels
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# Project Status Overview
### Project Objective:
Improve our understanding of how Veterans feel about our app and get feedback about ways it could be improved
### Monthly Update
Updates
|Mon…
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If Helm is going to be a complete game engine it probably needs a easy way to handle audio. I've looked around and I think the best option is either SDL_mixer(http://hackage.haskell.org/package/SDL-mi…
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It's really comfortable for me to post it here and appeal to this page.
*It does not matter for me if they will be added or not be added at all, I just love to make opinions*
**1. Roshpit.ca**
1)…
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This is something that may not be able to be satisfactorily accomplished with a software implementation, and likely not relevant to anyone but the nerdiest of audiophile nerds, but I thought I'd menti…
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HP has different "value", depending on the size of the ship. Destroying 100 HP of large ship is relatively easy, destroying 100 HP of small ship takes more effort and more weapons. Current implementat…