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### Describe the project you are working on
games
### Describe the problem or limitation you are having in your project
For various effects it can be useful to blur a single sprite/texture using `t…
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Storage textures, as it appears, are not supported well enough in Safari (this [example](https://webgpufundamentals.org/webgpu/lessons/webgpu-storage-textures.html), for instance, breaks silently too)…
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Hello! That's some nice and fast results you get, with such a simple setup. I have been experimenting with something similar myself, with emphasis on GA. The whole GA runs in JS, and just like you, I …
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IN ORDER TO have a smooth movement of images in the GUI
WE WANT to use mipmaps so the GUI has a lower workload
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For example based on this [code](https://gist.github.com/Kangz/782d5f1ae502daf53910a13f55db2f83).
Kangz updated
7 months ago
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# O(n log n) Mipmap Gravity
[https://compute.toys/view/683](https://compute.toys/view/683)
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Icon is being successfluuy generated on version 0.31.0 but on the current version 0.40.0 the output of this is
"
flutter pub get
flutter pub run flutter_launcher_icons
"
is sucessful but when on…
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The plugin doesn't seem to generate mip-maps. This mainly becomes an issue with the star KO, where the skin will turn back into it's original form near the end of it.
[Video showing this off](https…
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Khronos Webgl test suite shows that webgl should work with partial mipmap levels.
https://github.com/KhronosGroup/WebGL/blob/master/sdk/tests/conformance2/textures/misc/tex-mipmap-levels.html
When…
codpe updated
6 years ago
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**Is your feature request related to a problem? Please describe.**
Would be very convenient to have control over this within the VMT. Currently you have to re-export the .vtf with mipmaps turned off …