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Récupérer les déplacement du joueur et gérer se de l'ordinateur.
Différente difficulée
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It is a very common feature of many games, that move sequences that are good as a response to one move will be good as a response to most other moves (e.g. - winning line in response to a whole variet…
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I would like to request to promote my Genetic Algorithm Bot to become a part of the BizHawk family, as a sibling external tool of Basic Bot. My original goal is to create a companion bot for BizHawk t…
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Should be somewhat interesting for new players. In other words, should be capable of winning close to 100% of the time against the uniformly random AI.
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### Search before asking
- [X] I have searched the MuZero [issues](https://github.com/werner-duvaud/muzero-general/issues) and found no similar feature requests.
### Description
Hey,
I'm wonder…
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how can we make a single player game by alphazero and make our own env,not use the gym env
thanks a lot!
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What are the difficulties in using the algorithm for games that return reward on each step? And for infitit games?
It seems, that you just need to slightly change the MCTS algorithm. That is, take in…
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- [ ] [optillm/README.md at main · codelion/optillm](https://github.com/codelion/optillm/blob/main/README.md?plain=1)
# optillm
optillm is an OpenAI API compatible optimizing inference proxy whi…
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There are several ways agents might want to use as much time as possible to improve their performance (training neural networks/other machine learning, Monte Carlo tree search, ...). I read that a rea…
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- [Musegan: Multi-track sequential generative adversarial networks for symbolic music generation and accompaniment](https://ojs.aaai.org/index.php/AAAI/article/view/11312): human-AI cooperative music …