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First off, thank you for open sourcing this great project - you AE-GAN idea is beautiful! The Mixamo examples work, but when it comes time for my own datasets, I can't get them to train. As an outline…
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I am trying to reproduce the results of the CMU Motion Capture dataset. I use references from examples/latent_sde_lorenz.py, the paper, and the preprocessed dataset [linked by ODE2VAE's repo](https://…
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* https://github.com/syoyo/tinyusdz/blob/dev/src/usdObj.cc#L257
* https://github.com/syoyo/tinyusdz/blob/dev/doc/usdObj.md?plain=1#L26
I would be super enthusiastic to see this loose tendril of a …
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Abstract
Motion capture is facing some new possibilities brought by the inertial sensing technologies which do not suffer from occlusion or wide-range recordings as vision-based solutions do. Howev…
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This isn't really an issue, but I wanted to share it with ozz users.
Unity uses a cool animation blending technique for their blend spaces. https://docs.unity3d.com/Manual/BlendTree-2DBlending.html…
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How to convert the vertex into FLAME mode?
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**Describe the bug**
Unable to get mocap_pose_estimate plugin to work with optitrack mocap message for position hold.
**To Reproduce**
Steps to reproduce the behavior:
1. I am following the guid…
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Well, the Kinect V1 is actually pretty cheap, if you search well, you can get 4 of them for 70€ or less.
180° Tracking isent that nice, is there a Future in which K2VR will support using multiply Kin…
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[Extremely complex, experimental, and might be very wrong in nature]
**Try action figure rig approach**
* Skeleton, based on "parenting" of TTransformNode (TSceneTransform?)
* Static bodyparts.
* …