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I have two problems with the way that the UI overlays that I see on macOS on top of a Clock Signal 2023-09-10 Apple II emulator window (Use Square Pixels checkbox, Colour/Monochrome drop-down menu, vo…
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Spice remote-viewer + usb-tablet does not work with [quickemu](https://github.com/wimpysworld/quickemu) or [Docker-OSX](https://github.com/sickcodes/Docker-OSX): workaround: use usb-mouse
Spice wo…
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The emulator will go to sleep after 60s of inactivity. Sometimes this can cause automated tests to fail (e.g., while one emulator waits for another to start during multi-emulator tests). Can this be…
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The mouse latency in particular could be a lot better. Need to investigate why the lag occurs - whether it's due to the Emscripten/SDL or how Arculator is using SDL. Arculator running on native SDL ha…
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As of #32594 servoshell now supports OpenHarmony, and the respective build is also tested in CI.
However, there are also still a number of issues, and this tracking issues serves the purpose of givi…
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Hii, for some games we need than the mouse act as a mouse and not as a finger emulator. Could be this added with keyboard shorcut??
ghost updated
4 years ago
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So I have a preliminary controller database here in line-per-entry CSV format. Each line has 4 fields. Field 2 identifies the game for db maintenance. Fields 1, 3, and 4 are intended to be used by the…
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I don't know if this is intended or if it had something to do with the camera-altering mods I had installed but the M&K look completely stopped working and the game even refused to "hold" the mouse (l…
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The emulator needs to support the important SNES Mouse. Mario Paint is unplayable without it.
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### Tested versions
Reproducible in 4.2.1
Not reproducible in 4.1.1
### System information
Godot v4.2.1.stable - Manjaro Linux #1 SMP PREEMPT_DYNAMIC Thu Dec 21 16:21:45 UTC 2023 - X11 - GLES3 (Co…