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**Is your feature request related to a problem? Please describe.**
The players movement while aiming is pretty different to SA-MP.
For me as an ex-SA-MP-Player this feels some kind of uncomfortable.…
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### Describe the bug
When using CC/CCW movement mode, diagonals (NE, NW, SE, SW) do not function when diagonal movement has key-binds removed.
### Attach save file
[Onalaska-trimmed.tar.gz](https…
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1. IntroScene: Introduce camera and player movement, jumping, talking to NPCs
2. DebugTown/Garden: Introduce enemies, NPC to enemy, and how to cure them (combat? broom)
3. ForestTree/SwampMarsh/Demo…
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In your guide, you give instructions on how to execute keyboard commands. Well, I've implemented your example code, and it works. But the problem lies in when I get a gameover and need to restart ever…
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* [x] Identify the different camera behaviors to implement (e.g., follow player, fixed perspective, zooming, panning).
* [ ] Determine how these behaviors will affect gameplay and player navigation.
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Camera keeps moving after mouse movement stops. After I stop moving the mouse to look around there's a gradual slowdown of the camera movement around 2-3 seconds until it finally stops. In the origina…
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im very new to game developement an im wondering if i can use this as a base for the movement based fps game i want to make?, as im not to sure how to make one myself.
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**Describe the bug**
Token bar doesn't appear on launch, have to swap scenes to appear. It is is not interactable, and has no movement options.
**To Reproduce**
Launch a D&D5e world.
**Expecte…
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In the original game, only the movement animation of the creature (walking for non-flying creatures, and flying for flying creatures) is shown in a loop.
So the animation is smooth without jerking.
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