-
Currently the burger icon is fixed to the bottom right corner of the screen, it'd be useful to be able to move this icon.
Basic movement would allow the icon to be moved to left hand side for left…
-
The setters and getters placed on the positions of game objects with colliders are not best practice and make their attached attributes unwieldy when trying to implement logic pertaining to the collis…
-
Dear Developer
When I browse to py_hd_5MW_OC4Semi_WSt_WavesWN(https://github.com/OpenFAST/rest/blob/main/modules/hydrodyn/py_hd_5MW_OC4Semi_WSt_WavesWN/hd_driver.inp)
![image](https://github.com/use…
-
### Give a brief about the bug ✍️
The code in mouseEffect.js creates a new ripple element on every mouse movement, leading to potential memory leaks and performance degradation.
### What is the …
-
Currently the comboer is extremely inaccurate. Potential fixes include using data in the AIManager and logging positions or next positions into an array and "predicting" the enemies next movement.
-
When entering talk scene, set tool to Menu tool for UI interaction
When leaving talk scene, set tool to School tool for movement
Potentially others
-
This came up in issue openMetadataInitiative/openMINDS_controlledTerms#151 and it is easier to follow-up on it when it has it's own issue.
I can make a first PR for the schema and some instances. I…
-
User need: I want to know if lightning is affecting my nearby area.
User need: I want to be able to view imagery that highlights fog and movement of that fog in my area.
User need: I want to know i…
-
My A* didn't run correctly, and I'm not sure whether I correctly understood the source code. My question is about the line 84-85 in [melodic]../global_planner/src/astar.cpp. In my opinion, the variabl…
-
One shelter at least wants to record times with movements. This could potentially affect all of the movement reports so they would need checking (in/out, SAC matrix, etc).