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Hi
I noticed OpCode 0x11 is duplicated, listed as both "TRIGGER_EXT_TOGGLE" and "SET_POWER_MODE" -> is that double-assignment correct?
I also have some general questions on the API:
1. Are ther…
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Great work! How about adding support for illegal opcodes such as LAX, SAX etc. No sure if there were used on NES but definitely on C64.
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```
It would be nice to be able to disable the automatic ROM close and restart
after the emulator encounters an invalid opcode (for example, treating it
as a NOP (i.e. nothing)).
As it is if the RO…
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according to https://github.com/csound/csound/issues/1616, chances are big that the Plugins opcodes repo of Csound7 will not support FLTK.
This has implications, if true, for the manual pages.
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If somebody feels like adding API for those native opcodes, do it. (Some of them are already available as API)
```Cpp
DEFINE_OPCODE(create_coord, 0x04C4, "vfffvvv"); // PLAYER_ACTOR, x, y, z, var_…
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Hi,
I've been using your unpack tools and they are great! However I'm unable to unpack a few encrypted pyc files. I have attached a file that's tripping over unknown opcode 173 and 0. I'm more than…
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When searching for the I_TELEPORT string to pull opcodes, where do you search from? I found the address for it in the memory viewer, but I can't see it in the assembly viewer. Going to the address i…
lunyx updated
5 years ago
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Not sure if this is doable
sforzando SFZ Player Plugin samples support. they use non-standard op codes which makes these SFZ's unreadable in most samplers
https://sfzinstruments.github.io/
Th…
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NA - protocol.335637.map
S_STRONGHOLD_OCCUPATION_BATTLE_FIELD_BOARD = 52612
S_CANNON_BATTLE_FIELD_BOARD = 56240
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CUSA03745 - The Last Guardian (v1.00)
Crashing with opcode errors for implemented opcodes when `copyGPUBuffers = true` in config.
```
[Debug] liverpool.cpp:ProcessGraphics:526: Unreachable code!…