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The sample project (OpenVR) doesn't use StartNoloServer:
```
void NoloDeviceManager::InitNoloDevice()
{
//StartNoloServer();
SetEventListener(this);
OpenNoloZeroMQ();
}
```
What happens in…
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Hi,
i am using the HTC Vive on windows, with OpenVR.
If i start use the device like in the example, i get an error, TrackedDevicePose_t uninitilized.
The stacktrace leads to:
https://github.com/…
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I'm running Godot w/ARVR support on Ubuntu (19.04) + HTC Vive (generation 1). The crash pattern is:
1. Launch Godot w/o controller(s)
2. Turn on controller, generating the following console ou…
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Using SteamVR v2.7.3 (sdk 1.14.15) + OpenVR v1.1.4
Running 'Simple Sample' scene in the editor on macOS or Linux, the editor console is filled with the following error (at least once per frame).
…
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With an overlay app that runs in the background like _helloworldoverlay_. And you need to know if the TrackedDevicePose_t.bPoseIsValid is valid for the HMD how do you do?
According to https://steam…
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The ARVRControllers of https://github.com/GodotVR/godot_openvr have a property rumble which can be set in order to make the controller vibrate.
As our controller-UI-input is only a faked mouse-input …
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To the best of my knowledge, it is not currently possible to select a residue by pointing the VR controller's laser directly at the target (akin to clicking with the mouse on the molecule while in des…
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I am trying to use the new TrackerRoles for Vive trackers in steamvr.vrsettings file, but I am unable to read the full role name. The string is cut from 16 characters. Using latest SteamVR Unity plugi…
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### Describe the bug
When I try to run Ubisoft Connect (Fresh Install) in Bottles (Flatpak) it won't launch with Discrete Graphic card enabled. It seem just to loop in the debugger.
I tried differen…
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We should implement a way to send scenes to OpenVR much like ParaView's "Send to Open VR" plugin.
This is totally doable. See this post for insight: https://discourse.vtk.org/t/python-rendering-sce…