-
Tried all steps in #170 #49. [This may be a duplicate issue.]
Uninstalled and then deleted C:\Program Files\OpenVR-InputEmulator folder
C:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\…
-
I am using the C# interface and I receive PermissionDenied from all calls to ShowOverlay. Can anyone point me at some documentation for the correct use of ShowOverlay() or explain the siutuations in w…
-
I traced your code , and try to use boost thread on SetOverlayTexture() , and I use boost bind directly instead of boost timer.
But SetOverlayTexture() return "InvalidTexture(24)" error , have you …
-
I am making an overlay app, and in terms of settings and menus I'm restricted to putting it in a regular overlay or on the desktop window. It would make sense to have some settings available from the …
-
We should support the Skeletal Input API to track fingers rather than controllers. Switching to SteamVR Input (#14) is a prerequisite.
We will not be able to provide a depiction of the player's han…
-
Hi Gents,
During a first setup, I was arranging icons around for the controls when the selection window for the options vanished, as well as the chain of icons I had been spawning (about 6-7?). I t…
-
Good afternoon, I wanted to ask for help with the VR mod again. I had a problem with the non-working stick of the right controller, more precisely, with the fact that the "look" command tied to it did…
-
Hi,
Since a lot of people expirience VR sickness due motion, it would be nice to implement some form of FOV reducer. There is a whole paper about this topic and how to solve it (http://www.cs.colum…
-
Hello, Giuseppe
Quite a long time I have been struggling with mentioned error.
I'm running Windows 10 x64, HTC Vive, nvidia 1070 and amd fx-8320.
Following code:
```kotlin
import openvr.lib.*…
-
Dear Mr Sedowan,
I am interested in the code you are developing, to interface Matlab with openvr. Can you provide the existing version?
Many thanks,
Kind regards,
FCampos