-
Originally reported on Discord
-
So, I was trying to do OPLL-like bank. OPLL uses drum mode for any kind of percussion. So, if OPL3 has drum mode, it should be okay... but for some reason it's horrifically chaotic. Cymbals and hi-hat…
-
Hi Fabio. I guess this info will be interesting:
https://github.com/nukeykt/Nuked-OPLL/commits/master
https://github.com/nukeykt/VRC7dump/commits/master
`\puNES-master\src\core\mappers\opll.c`
…
-
So the problem is... furnace playing wrong instruments. It seems like whenever a note is being played it switches other channels' instruments to the instrument it is using. Rebooted a bunch of times, …
-
**Reported by sd-snatcher on 2011-03-13 22:58 UTC**
Please don't burn me at the stake for this request. :)
Emulators are now undeniably important development tools for the MSX community, and openMS…
-
It's more of a request - is it possible to improve, or add proper YM2413 emulation? Right now it's just square waves, it sounds awful.
-
**Reported by sd-snatcher on 2013-07-11 20:58 UTC**
openMSX daily builds started emulating the timing of the VDP I/O ports. This is very nice as it brings openMSX emulation closer to the real hardware…
-
When using the 18xx effect with OPLL, drums that aren't being triggered are sounding. See attachment for an example: [effect 18xx is broken.zip](https://github.com/tildearrow/furnace/files/8643159/eff…
-
- [x] 02xx portamento down (and most likely 01xx up) doesn't work right on drums. On Snare, it also activates the hihat, even if nothing is in hi-hat's track. Happen with tom and cymbal too.
- [x] E…
-
@BleuBleu
http://wiki.nesdev.com/w/index.php/NES_2.0_Mapper_515
http://forums.nesdev.com/viewtopic.php?p=225447#p225447
K-663A is an OPLL clone for the Korean karaoke game "Family Noraebang.…