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Right now, some skills trigger the animation for every affected target, saturating the screen and possibly causing performance issues such as fps drops, input delay, etc.
Further investigation is need…
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## Description
If a player tries to drag overlapping objects, it drags the first created object.
This doesn't make sense to the players, they expect the dragging to work like the real world, where…
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When using large datasets the animations can really start to chew up resources, I'd like to still be able to move nodes is they're overlapping etc but the constant movement of hundreds of nodes makes …
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The game seems like its running on fast-forward. Character animations look like they're going about 2-3 times faster than they should, and it feels like I'm constantly sprinting. This is causing probl…
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There is a background div that fills the whole screen and a bar in the header and they are supposed to animate background colour at the same time. They both have the exact same inline skrollr animatio…
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### Godot version
v4.0.alpha.custom_build [a6258fd79]
### System information
Windows 10
### Issue description
In the AnimationPlayer Call Method track, text can overlap and lines are drawn betwee…
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*This issue was created automatically by a [script](https://github.com/mathjazz/bugzilla2github/).*
## [Bug 1546091](https://bugzilla.mozilla.org/show_bug.cgi?id=1546091)
Bug Reporter: @a-polivanchuk
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**Describe the bug**
This is an issue which exists in AoTTG1 as well, and can actually make hitting high damages more difficult. Basically, due to an some sort of issue with the code, when charging/h…
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- [x] \k ~~should be trivial to implement with `animation-timing-function: step-end`~~ [Done.](https://github.com/Arnavion/libjass/commit/f48f573)
- [ ] \ko is harder - there's no CSS property to anim…
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**Describe the bug**
When multiple animations have the same target, they will conflict and produce unexpected results. Sometimes I need to control different property of an element by different events…