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Why gmod not have 2D particle system in 2D context ? Like in LOVE.
Yes you can create your own particle system with lua , but if it is by default it will be much better.
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A recent restructuring of the OpenMM section of nanover-protocol means that the python server behaves more like the rust server (in that the data from the simulation is retrieved via .getState rather …
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At least on HGE level of features. Particle editor may be written ontop of engine.
Next - apply particle forces: function that affects on each partcle speed or position. Engine must offer pre-defined…
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Find a way to store and load different particle systems effects
Detailed list of steps, by priority or precedence
1. Common File format
2. Load a particle system into the scene (use a class to …
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Create some basic particle systems
Detailed list of steps, by priority or precedence
1. Rain
2. Dragon fire
3. Flames
4. Attach it to the scene
Dependencies (libraries, other tasks)
Core parti…
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* [ ] Time-dynamic billboard images, https://github.com/AnalyticalGraphicsInc/cesium/pull/5212#discussion_r112818097
* [ ] Better memory management, https://github.com/AnalyticalGraphicsInc/cesium/pu…
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### Describe the project you are working on
A 2D Shoot'em Up
### Describe the problem or limitation you are having in your project
I hat no problem so far with this but I have seen it while …
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### Tested versions
v4.2.2.stable.mono.official [15073afe3]
### System information
Godot v4.2.2.stable.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4080 (NVIDIA; 32.…
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Segfault after about 10 seconds in the particle system demo. Only seems to arise in OSX/Linux (Was originally developed in Windows which didn't seem to care!).
reported by jlnr - thanks!