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Written on 05/28/2014 15:52:59
URL: https://nsscreencast.com/episodes/100-particle-systems
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Hi all,
First, I want to express my appreciation to Ares-p and everyone involved in this fantastic project! It's incredibly useful and easy to integrate.
I'm encountering a significant FPS drop …
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**Describe the project you are working on:**
3D Games with a variety of styles. This proposal would be relevant in any project using the particle system
**Describe the problem or limitation you ar…
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Planning and Discussion for the new Particle System #2728
- [ ] **Long-range particlesystem registry, "Chimney-problem"** - likely longer term topic
- [ ] Optimize updater to partition ParticlePo…
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- the current particle system in neos is pretty limited
- "custom" implementation by froox
- some features are there, but hidden / not accessable by normal means
- try to implement most of …
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### Tested versions
- Reproducible in: 4.3.stable.mono.official [77dcf97d8]
### System information
Godot v4.3.stable.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce R…
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Instead of legacy particle system
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Why gmod not have 2D particle system in 2D context ? Like in LOVE.
Yes you can create your own particle system with lua , but if it is by default it will be much better.
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As a developer I want to be able to create Particles/Effects that are composed of a Animation or a single Sprite to be Displayed for some time and then disappear.
For Now, a particle can be a simple …
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The current particle system isn't really a system at all. Back when I started with this project I had no idea how to solve the issue of timing the animations with the actual impact of the shots (see e…