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This is a list of quality-of-life features that I think would be highly beneficial to mod developers. These features are primarily aimed to cut down the time sinks that exist within LEX's UI.
**QoL…
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**Describe the bug**
Whenever a save is loaded from a different level than one in saved game the engine will crash with following assertion:
`Assertion failed: IsInGameThread() [File:L:/4.25 Source/…
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### Describe the project you are working on
I'm working on a project where we use C ++ to implement the `Character`. The `Character` is composed by several sub parts like the` Controller`, the `Cam…
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When joining a session from the Main Menu, new players are spawned with the `SpectatorPawn` class. In contrast, when starting the networked session from one of the playable maps directly, this is not …
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I think I have encountered a issue.When I first played chess with Monika,she played like a beginner,which is the thing that I have expected before.But after I won like 20 times in a row,she still did …
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# Fixed Wing Vehicle Integration
I am working on adding a FixedWing aircraft class into Airsim, so far I have been documenting my work under issue #2508 but as suggested by @rajat2004 it would be u…
AOS55 updated
3 weeks ago
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Implementing a style guide and enforcing a uniform syntax style would significantly enhance development, particularly as the codebase expands.
## Linting and Formatting Tools
Presently, there are …
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- ANIMATION RELATED
- [ ] UT2004 Hellbender is missing animations on both turrets when getting in and out of the vehicle, in UT3 they kind of raise or wake up by the look of it as the Hellbender r…
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Hello,
I am trying to use your system to make an AI walking on ground, walls, and ceiling (spider-like).
In your advanced example, if I increase the _cpathVolume_, the pawns prefer the ground but …
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When setting a javascript player controller or pawn class for the gamemode using such code:
`Root.GetOuter().PlayerControllerClass = MyPC_C`
results in the server reporting an ActorChannelFailure if…