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PipeRift
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SaveExtension
Provides UE4 with a save-game system with support for savegame tags, level streaming and more
Apache License 2.0
164
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60
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fix: loading saves from different levels [4.26]
#98
leonardparisi
closed
5 months ago
1
Enabled CICD cache
#97
muit
closed
1 year ago
0
Added UE5 badge
#96
muit
closed
1 year ago
0
CICD Builds
#95
muit
closed
1 year ago
0
Added player records and serialization by UniqueId
#94
muit
closed
1 year ago
0
Fix level filter pin
#93
muit
closed
1 year ago
0
Support saving & loading subsystems
#91
muit
closed
1 year ago
0
1.5 release
#90
muit
opened
1 year ago
0
Refactor multithreading
#89
muit
closed
1 year ago
0
5.2 Update & SaveSlot refactor
#88
muit
closed
1 year ago
0
Fatal Error after packing project
#87
Crossroad1000
opened
1 year ago
1
ANY_PACKAGE has been deprecated
#86
Crossroad1000
closed
1 year ago
0
Support for UE 5.2
#85
tprochazka
closed
1 year ago
1
Assertion failed: IsInGameThread()
#83
irjayjay
opened
1 year ago
1
Added GetSaveSlotByName
#82
muit
closed
1 year ago
0
Seperate Get Slot Info by Id and Get Slot Info
#81
RYRY1002
closed
1 year ago
2
Child actor component values are not saved
#80
Crossroad1000
opened
1 year ago
0
4.26 packged not work pls update
#79
Blueraptorflame
opened
2 years ago
0
How can this plugin saved custom defined data type such as struct which is defined by custom
#77
andlxsen
opened
2 years ago
2
UE5 Version
#76
htrampe
closed
1 year ago
3
Support serialize/deserialize single actor, and add more event to LifetimeComponent
#75
xiejiangzhi
closed
2 years ago
0
I cannot open the plugin!
#74
Zarb1x
opened
3 years ago
2
UE4 Marketplace Save Extension does not support 4.26
#73
vallamost
opened
3 years ago
0
Movable actors reset to (0, 0, 0) on load if its level has never been set visible
#72
rtorrisi
opened
3 years ago
0
SlotData Map is not saved correctly
#71
rtorrisi
opened
3 years ago
0
Crash when loading save of level different than current one
#70
SkacikPL
opened
3 years ago
1
4.26 precompiled version
#69
TushieSushi
closed
1 year ago
2
Build on mac catalina failing
#68
JWambaugh
opened
3 years ago
2
+Added begin save/load delegates.
#67
ArmainAP
closed
2 years ago
0
Interface functions not called
#64
SkacikPL
closed
3 years ago
4
Save screenshot inside saved file
#63
muit
opened
3 years ago
0
iCloud support
#62
muit
opened
3 years ago
0
Fix for accessing invalid memory in FMTTask_SerializeActors::DumpData()
#61
dsmeathersFireproof
closed
3 years ago
4
Cannot make the plugin work
#60
Andergraw
closed
4 years ago
3
Saving not working after using pause game function
#59
shadowdoggie
closed
4 years ago
0
UE4 - Crash when 'Store Game Instance' is ticked
#58
5p4rky
closed
4 years ago
4
Name conflict with 4.26 engine release
#57
yajiedesign
closed
4 years ago
1
Having a very annoying crashing while saving
#56
SankaDaVinci
closed
4 years ago
2
Bad Performance due to BakeAllowedClasses frequently being called if using many sublevels
#55
aspyralexni
closed
4 years ago
3
Save Extension not working in packaged Win64 game
#54
0xff0000
closed
4 years ago
2
[BugFix] Fix GetSlotFileNames crash
#53
dorgonman
closed
4 years ago
0
Blueprint property marked as SaveGame doesn't get saved
#52
DethRaid
closed
4 years ago
8
BP Array of Structs SaveGame Variable wiping contents
#51
elevins
closed
4 years ago
2
UnrealEngine 4.25 crashes when loading a destroyed Actor
#50
ngzaharias
closed
4 years ago
1
[BugFix] 4.25 compile error
#49
dorgonman
closed
4 years ago
0
Another BugFix for 4.24 and some implementation adjust
#48
dorgonman
closed
4 years ago
1
On github there is no working 4.24 version.
#47
benjamink152
closed
4 years ago
1
Port to 4.23 and 4.24
#46
iAwesome404
closed
4 years ago
1
Fix Save and Load for 4.24
#45
dorgonman
closed
4 years ago
2
Fix strict include compile error
#44
dorgonman
closed
4 years ago
1
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