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### Describe the bug
I'm making a set of concrete PBR textures to replace the `observationwall` texture set, and they appear completely over-exposed in Hammer:
![image](https://user-images.githubuse…
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Hi Team,
Thanks for great example. It really works fine.
**We have a requirement as below.**
i. Download .obj / .gltf file from server side
ii. Place it on Plane
iii. Apply PBR Textures …
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## What just happened?
Upon testing the new PBR materials in the newly released project viewer, I noticed my products do not appear as they previously used to.
All textures with alpha channels vary …
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## What just happened?
Whilst applying PBR textures to Planer Faces the Scale/Rotate & Offset do not behave as expected - When trying to rotate, the texture scale changes - when scaling the texture…
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## What just happened?
1) Rez a box.
2) Apply a PBR material to the top face.
3) Uncheck 'Stretch Textures' in the Build floater.
4) Set Mapping to Default.
5) Resize the box by scaling it bigger.…
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**Is your feature request related to a problem? Please describe.**
This is a suggestion with possible solution on how to improve OBJ + MTL loading with PBR materials
**Describe the solution you'd …
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Here's a few comparisons of a shell-textured Mihail Cyrodilic wolf:
13.0 (had still-wrong exports of shaders to NIF):
![Nifly130](https://github.com/BadDogSkyrim/PyNifly/assets/11223712/9b6f2ef7-9…
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Using the Atlasaurus build :
Second Life Release 7.1.9.9620320242 (64bit) on Apple M1 Max
(using as it contains a fix for the showstopper OpenGL buffer problem on Apple Silicon)
- I have not not…
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### Describe the bug
Diffuse textures of identical brightness render at vastly different brightnesses in-game when used on a PBR material vs. LMG.
Refer to this conversation for pictures and more i…
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I created a gltf file with Blender for a simple Tshirt texture set. When I try to use the upload material tool the only texture it loads is the metallic-roughness
The file is created with blender 4.1…