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* [Link to the mod page]: (https://www.curseforge.com/minecraft/mc-mods/pirates-and-looters-mod)
* 14 mobs added
* 1.16.5 forge
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**Description**:
NPC Garr Salthood https://tbcdb.com/?npc=2549
1. pulls throught the stairs
2. does insane charge damage (but can't find any proof about that)
3. pulls pirates from entire ship
v…
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RoundID: 201345
have pirates spawn (this time it was the normal human pirates but ive seen this happen with psyker pirates as well)
the pirate ship has two sleepers in each sleeper spot (normally …
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Latest winevdm, Windows 7, no HAXM. The colors are alright under Windows XP's WoW. Some other 256-color games run fine with winevdm, so it must be application-specific. trace.txt attached.
![pirate…
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For example, you may want to show the weapons OR the pirates.
Right now you can select (weapons OR minions) AND pirates which returns only the pirates.
It's excessive and would probably result to …
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### Environment
N/A
### Description
Scenario modifiers for the opponent meks' to have low ammunition and damage to their meks already exist, but are only implemented for Pirate OpFors (according …
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> fes dev
Unexpected token 'export'
C:\Users\cq\Desktop\fes.js-master\fes.js-master\packages\fes\lib\index.js:1
export * from '@@/core/coreExports';
^^^^^^
SyntaxError: Unexpected token 'expo…
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> Tried your mod to go with medieval times, was going great until a few hours into the game. Pirates started showing up with Launcers, Rail Guns, and shotguns. No grenades or other weird stuff, though…
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When going between Human and Wanderer space, which I do a lot, I end up going through the Deep's anarchist systems, and the nearby uninhabited systems. When this happens, I often encounter tiny pirate…
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**I'm submitting a...**
- [ ] Bug report.
- [x] Feature request.
## Feature request ##
Currently, the pirate enemies are really overpowered and can defeat the player very qui…