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Since the guide is quite incomplete, and I couldn't find any known resources about animations, I'm opening an issue here.
I'd like to do animations with this GUI library (for reference, Qt has it i…
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### Describe the Bug
Consider the following Contraption:
![A moving contraption consisting of 4 Deployers looking downward, with brass funnels on top. They are connected to a Sticky Mechanical Pisto…
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Terminal output as follows
PowerShell 7.3.1
PS C:\Users\win10laptop\Dev\rust> git clone https://github.com/Coeuvre/rust-2048.git
Cloning into 'rust-2048'...
remote: Enumerating objects: 358,…
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Every time I try to run the [example code](https://github.com/PistonDevelopers/Piston-Tutorials/tree/master/getting-started). The application runs for a bit then dies, I then get this error message:
…
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When using txlib.api.resources.Resource to create a new Resource, the slug must be specified as a string. We're pulling data from another system that uses integer identifiers, and if we don't case tha…
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### What happened?
Currently on a Pebble Host server (also ran tests in single player with the same results).
I've tried enchanted tools, pistons, and any other manner of none-code related bre…
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Is there a sane way to render to a framebuffer/FBO in piston? Most of my 2D graphics never change and I would like to render them only once and then reuse the FBO until they change. Is that possible? …
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- Organization name: Piston
- Homepage url: http://www.piston.rs/
- Logo url: https://raw.githubusercontent.com/PistonDevelopers/piston/master/images/piston-logo.png
- How you are using Rust: A modula…
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We want to add languages as soon as they are added on the piston-api, and keep increasing the languages count in this, but for that we need to add those languages' lexers and few other stuff. This met…