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## Airport Madness: World Edition (369290)
#### Environment:
**Steam System information:** [steam system information gist](https://gist.github.com/HonkingGoose/5b35f2af620286153a22e509f9b5e82a)
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# Compatibility Report
- Name of the game with compatibility issues: Tower!3D Pro
- Steam AppID of the game: 588190
## System Information
- GPU: RTX 3090ti
- Video driver version: 560.35.03
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Your fix for returning the alpha of the blades along with the Hunter interior fix breaks it if the transparent blades end up above the cockpit.
![image](https://github.com/user-attachments/assets/e74…
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### Godot version
4.0.2
### System information
Windows 11
### Issue description
I have a 3D scene with a PlaneMesh, with a Label3D slightly above the mesh. When moving the view around in the edit…
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### Describe the project you are working on
A space settled 3D game where both very far away celestial bodies and closer objects (terrains, spaceships ...) are rendered at the same time.
### Des…
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Right now all the action in this game takes place in a single plane. Imagine there were a plane below and above this. When you're in the lower plane, your ship would be smaller, when in the higher p…
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I am running on an Intel i7 with 8GB of memory. If I play with 5 opponents, I can be pretty sure that performance is going to start lagging after a while to the point where 1 day of simulation will t…
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The SID implementation in C64 MiSTer seems to be from 2022. reDIP-SID has had many commits since then.
I'm just wondering if there's any plans to update the SID code to the latest reDIP-SID code?
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The current game requires pretty good solution to even get a single landed plane. Even though the user might correctly implement Dijkstra algorithm, two planes might collide.
The game could go thro…
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For optional x-plane contracts that award confidence:
- Mission Control shows no bonus confidence for landing on runway
- When completing the contract with landing on runway, pop-up windows shows bo…