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This can be abilities, items, new information about how mechanics/puzzles work or just player's skill.
Whatever it ends up being we should have a written out idea about what we expect a player to gai…
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### Description
Determine the different locations required for the narrative. Research a way to accurately describe the environments to our environment creators.
### Requirements
- Environment De…
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In this bounty, we'd like to award the most innovative and promising projects that integrate the Tezos NFT standards into a well-designed game.
What can an NFT represent? What value can it provide …
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(Keep in mind that the score never resets when playing again. This will be fixed for the final version of the project).
1. In my previous prototype, one of the main problems was the camera angle wh…
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> I think we should have a chat about what you see the purpose of Easy Mode being. A track for "onboarding" beginners to real Brogue, or a different yet satisfying experience in itself, etc. Different…
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@marekmaskarinec What are your future plans about tophat? You know, a game engine is just a tool that needs adequate applications. The space shooter is a good demo for engine capabilities, but its gam…
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## Description
Maintaining momentum while running feels cumbersome and not as fluid as it could be. Running has a mechanic which makes turning much harder, but sometimes you want a tighter turn, espe…
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Currently, escape timings in Map Rando are defined in a JSON file that mostly just gives one timing for each pair of doors in every room: https://github.com/blkerby/MapRandomizer/blob/main/rust/data/e…
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I have searched for documentation everywhere, but I only find information about the raspberry and not for Windows PC.
I'm trying unsuccessfully to add scrapers on Emustation (Windows PC) with Univers…
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This is just a dump of 'like to haves' if you let me know which are likely to be implemented i can open tickets for those:
* MDS/MDF support would be nice.
* ecm support would be nice.
* Multi disk…