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It just instantly crashes to the launcher after the start and states it comes from Visuality saying: The game crashed whilst initializing game
Error: java.lang.RuntimeException: Could not execute ent…
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Hello! I would like to share our experience on porting old ActionScript codebase to Haxe.
Also I will share my way to building game assets for Haxe with Adobe Animate in automated way.
### Bio
> …
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### Description
Copycat layers are a bit special, as a block can contain between 1 and 8 layers, requiring 1-8 layer items. Even if you have enough layer items in the adjacent inventory, if the num…
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**What do you want to see?**
Finish porting the game's UI to Blazor, now that the proof of concept was successful.
**How would it help players?**
Better looking, easier to manage UI
**Alternat…
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Hi all,
I am in the process of porting https://github.com/mdsteele/azimuth for the web using Emscripten. The game uses OpenGL 2.1 functions, so I need gl4es as translation library.
I've replaced…
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**Environment**
- Loader: Fabric 0.16.2
- Mod version: 13.0
- OS: Windows
**Describe the bug**
Crash on startup.
**Log file**
```
[20:39:36] [main/INFO]: Loading Minecraft 1.20.1 with Fabr…
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### What happened?
Going into the end is fine but upon going through a remote gateway, the server crashes with the following error:
```
java.lang.IllegalArgumentException: Cannot set property Dir…
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### Guidelines
- [X] By checking this box, I am saying that I have read the guidelines and believe to be following them to the best of my ability
### Description of feature request
I know you…
Big1N updated
22 hours ago
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**Is your feature request related to a problem? Please describe:**
HTML5 builds are more likely than native platforms to have audio stuttering / glitches due to audio being processed in the main thre…
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I don't know why I need it but I was able to build it on ARM64 Ubuntu in virtual machine on M2Pro Probably because it will be necessary to run Steam, however box86 is not able to compile.
Is there a…