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### Describe the project you are working on
I was writing unit tests for Camera3D and had to figure out how the "frustum mode" is mathematically defined, so I could come up with appropriate testcas…
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Hello! I'm trying to take a Seurat object made up of 15 samples and explore it in Loupe after I processed, filtered and integrated it in R. Upon running create_loupe() or create_loupe_from_seurat() I …
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@Franimal I'm not sure if this was intentional, but the camera was never intended to be passed a view matrix, but rather, a projection matrix (slightly more convenient than having heaps of different c…
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I'm not sure if this is a serious problem or not, but some of the return values come back as a table, and some as a matrix.
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## Summary
What is a number? Numbers are arguably easy to grok when dealing on them on a whiteboard. There a sets of numbers that exhibit certain characteristics.
### Types of Numbers
| Type …
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After changing the projection matrix, gizmo doesn't work. No matter how you change the projection (changing FOV, for instance) matrix, gizmo disappears or behaves incorrectly.
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I'm aware this project isn't maintained now but I figured I'd track this bug in the project anyway incase someone else wanted to resolve it.
Details here:
https://github.com/hrydgard/ppsspp/issues…
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## ❓ Questions on how to use PyTorch3D
Thanks a lot for the great work on this tool. I have a question about the `compute_projection_matrix` function of `FoVPerspectiveCameras` and hope you could g…
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Hi, I need help to solve a issue with pinhole projection.
I am using image_projection package to create pinhole projection from two calibrated cameras, I do not know much about them, simply that the…
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Some planetarium domes have their projectors set up with an offset/angle away from the center. Adding an extra parameter to the fisheye projection would solve the issue. I'm not too familiar with the …