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As was discussed, I am making a prototype in "Processing" (google if you don't know what it is), and it has a few bells and whistles.
I have a ship and enemy.
Next step is to read in a level file. …
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I suggest to plan forthcoming Lua collision interface here, and to collect all features that it must implement.
First off, we must decide how to implement collision polling in a Lua:
1. Should i…
Lwmte updated
9 months ago
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2 hours (Figma Prototyping)
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Hi there 👋
First off, thanks so much for your work on this project, it's been an incredibly valuable tool for showing-off what kubevirt can do to users who aren't accustomed to using the CLI and h…
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### Is your feature request related to a problem? Please describe.
Currently, there is the pure Python mode that allows programs to be written in Python-compatible syntax and runs mostly the same in …
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### Is your feature request related to a problem?
Generate fake data for fields
### Describe the solution
Building on:
- #2493
- https://github.com/surrealdb/surrealdb/issues/3447
it …
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## Goal
Stan makes it relatively easy to use pathfinder, which would speed up development when prototyping iterations of the model, and might also be useful for initialization (which is already a sep…
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- [x] Layout
- [ ] Logic
- [ ] Dummy Calls
- [ ] Design
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- [x] Layout
- [ ] Logic
- [ ] Dummy Calls
- [ ] Design