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Hi Michal, I started using make4ht again after a long time, but I ran into a problem I had never encountered before.
I am sending you a minimal example that compiles perfectly with lualatex, but fail…
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```
make
cat: /proc/cpuinfo: No such file or directory
cat: /proc/cpuinfo: No such file or directory
cat: /proc/cpuinfo: No such file or directory
cat: /proc/cpuin…
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Given that we are going to have [Solar Panels](https://github.com/dwyl/phase-two/issues/7)
and we will need to _get around_ and move stuff (e.g. pulling up/down trees), an Electric Quad Bike seems lik…
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Blank node graphs are a neat trick. For example:
```turtle
_:b0 {
.
}
```
When having parsed the page containing the data, we can be certain we got all triples possible within `_:b0`, as t…
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The algorithm (bottom up quad tree packing) is only good if all input textures are power-of-2 squares. Use a general bin packing algorithm, e.g. http://www.csc.liv.ac.uk/~epa/surveyhtml.html
crobi updated
13 years ago
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In Mar 2023 we had a Quadrilateral sim integration going using the raw JS files in PAper Playground using Editor, which enabled us to control the simulation using the corners of a paper.
Let's crea…
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how the heck to remove tab overlaps?
maybe use quad-tree for fast intersection look-up. Use the points making up the tab
use RTree object in RhinoCommon
http://4.rhino3d.com/5/rhinocommon/
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The problem at issue is a radially reflected cylinder with a 1 cm radius and 1.6 cm height with a boundary source on the bottom surface and vacuum on top. Here's what we know...
- Running with quad…
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import sys
import Sofa
def createScene(rootNode):
rootNode.addObject('RequiredPlugin',
pluginName='BeamAdapter SofaDeformable SofaImplicitOdeSolver SofaGeneralLinearSo…
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Hi all,
I am working in a simulation where I have a quadcopter which grabs an object, goes to a waypoint and releases it. In order to turning this simulation closer to real word, I am trying to sim…