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**Describe the bug**
When starting the game "This is Football 2005" the console will throw a EE issue following by a delay slot log when the EE is set to JIT.
![image](https://user-images.githubus…
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### 在提问之前...
- [X] 我理解 Issue 是用于反馈和解决问题的,而非吐槽评论区,且会尽可能提供更多信息帮助问题解决
- [X] 我在提问题之前至少花费了 5 分钟来思考和准备
- [X] 我已经阅读了文档中的常见问题、详细使用说明等,认为这大概率是一个 bug 而非设计如此
- [X] 我已查看最新测试版本的更新内容,并未提及该 bug 已被修复的情况
- [X] 我上传的游戏…
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### Description
From the informations I got when reading the PCSX2 code, we have a "EE Timing Hack" which is designed to work around the various timing issues we could encounter in various games when…
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Try to assemble something like
`cvt.w.s $f12, $f12`
Which should use the FPU coprocessor
When assembled I get met with this:
`Error: opcode not supported on this processor: r5900 (mips3) 'cvt.w.…
F0bes updated
2 years ago
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I don't know exactly If this is SDK related or toolchain related but I played a little bit around with the SDK and when I used C++ classes I found that the globally defined instances do not get initia…
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Hello guys,
I'm starting a Playstation 2 port of SDL, so far I have made some progress already, however running the tests I have noticed an infinite loop.
Having in mind that PS2 doesn't have nati…
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Not sure when it broke, but if you enable logging, EE, Disasm and any of the options inside there (R5900 Core etc), none of them actually make it log anything.
It should log everything when the emu…
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@AKuHAK, it’d be very good if
https://github.com/frno7/mipsr5900el-gentoo-linux-gnu/blob/9e01f44b0d5e04a496c8ac27e13494bf208eb63a/Dockerfile#L23
had `USE=static-user`, not only for greater compa…
frno7 updated
2 years ago
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Hi,
I'm currently tinkering around with my PS2, and PS2 development in general. I am able to compile (and to some extend write) code that runs on the console (simple ELF files, loaded via uLaunchEL…
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The embedded protocol stack AVE_TCP is installed as irx modules in the PS2 game.
In the original implementation, the game communicate with game server through this module.
I think it is difficul…