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AI keeps transports previously used in raiding me just sitting there, only moving a short distance after damage, until I kill them with catapults. Originally, empty enemy transports would return to en…
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So haven't fully tested it out, but it seems a new character where you are changing talents (like say you are rocking a raiding talent and dungeon talent" It seems if you change between them you lose …
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Mobs that are summoned have no target shown in the UI at all. The few scenarios where this affects raiding are:
Occurs in AQ40 - The Prohpet Skeram clones, and this makes it VERY easy to tell which o…
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A great idea for guild content would be guild exclusive raiding.
Some ideas:
- rare chance of occurring
- promote larger guilds
- 10-30 people per raid
- guild needs a large variety of classes (suppo…
ghost updated
9 years ago
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On a raiding server, I don't want my players to store valuables at the player shops. It would be nice to be able to link a chestshop sign with a chest at another location so the chest would be at the…
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1.9.0 beta test observations:
- [x] When siding with the Elders and raiding The One's compound to rescue the prisoner, the party needs a jump in the prisoner's DLG to prevent his pathfinding freaking…
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If an AI is subject to a lot of enemy raiding, from knights for example, I have noticed that eventually they don't rebuild their farms, mines or quarries, even if there is a long gap between raids or …
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Need to scope the officer, raid leader roles. - see my edits below, feedback is welcome.
Need to understand if we want more granular roles.
Guild Leader - responsible for Officer oversight and en…
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### Description
With the faster content cadence, gearing in 10 man raids is going to be harder than ever. Loot disparity was a big part of the discrepancy between 10 and 25 man raiding in original Ca…