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Now that Factorio: Space Age has released, and with it the 2.0 update. Please make your mod compatible with the new version.
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The tests are already defined in `src/contracts/ramps/revolut/revolut_test.cairo`. You just need to write their implementation following the way the escrow tests are implemented.
These contracts wi…
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Some way to get on to a wall without spawning or teleporting, I.E., a ramp of
some sort. Or a portion of wall you can fly through.
Making the wall thin would also make a one-way wall.
It was di…
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When ramps are tagged with the nearest HCMType in the Network Calculations, if ramps only connect to other new ramps, then a HCMType 'Freeway' is assigned in all cases. The script is written like thi…
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This is just a quick brainstorm I wrote out about making labels, ramps etc. more flexible. `sdk` on IRC wanted it converted to an issue so they can track it.
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Don't restrict what labels, ramp…
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The problem reported in #506 is not a bug but a case where the speed as calculated in the VehicleFlagEncoder for traveling over the highway ramps is higher than the speed over the highway itself.
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takb updated
2 months ago
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**Describe the bug**
When you have the Zoop & Smart on, ramps go horizantaly when zooping, instead of at an angle down.
**To Reproduce**
Steps to reproduce the behavior:
1. Open up a game with S…
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Hi, I must be dense as I have spent most of today searching for pin assignment.
I want to use a Mega+RAMPS-1.4 or one of these, [shield](https://www.amazon.com/Witbot-Expansion-Stepper-Arduino-Engr…
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https://youtu.be/63fpekZ9_sg?t=84
[save_save 151.zip](https://github.com/OpenApoc/OpenApoc/files/14362862/save_save.151.zip)
Window 10 x64 22H2
OpenApoc version 0.0.930
no mods in use
[sett…
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Hi,
I want to connect a bltouch probe on ramps 1.6+ (with rearm 32 bit card).
In marlin 2.0.x I define : #define Z_MIN_PROBE_PIN 11
So I plug the orange cable of 3dtouch on the first pin of servo…