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Details incoming. Feel free to submit recommendations
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NOTE: IF YOU'RE SUBMITTING A REPORT FOR A GAMING HAVING ISSUES, PLEASE PERFORM A RUN WITH DEBUG MODE ON AND POST THE RELATED LOG FILE HERE!
# Game summary
Nine till Void is an abstract, turn-b…
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The theme is "Lost".
What should our objective be? Is our main character looking for something he or she lost? Is our main character lost and we need to guide her home?
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they're different for everyone every day doing daily challenges. so someone might see a missing poster with isaac while someone else sees crying isaac.
i think it should be 50/50 on whether the do…
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As of now (judging from design docs), player can be an agent of one of SCPverse organizations, but goals and win/lose conditions are defined only for "Containment breach" game mode. We should focus on…
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This issue contains packs that shall be partly used as tilesets for the game.
- [Kenney] Background and maybe floor : http://opengameart.org/content/roguelike-modern-city-pack
- [Kenney] We could try …
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### Mod
FTB Quest
### Mod version
ftb-quests-forge-1605.3.7-build.165
### Forge / Fabric version
1.16.5 36.2.39
### Modpack & version
Roguelike Adventures and Dungeons 2 - 1.6
### What issue a…
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Stats are too convoluted right now and the formulae modelled on the idea of a progressive loot treadmill system. I don't think this suits a roguelike game design, so the approach to gearing and stats …
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The game might play out better if the map was longer than it is tall. We will have to figure out how to implement this idea.
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Hello,
When running the newest version with `cargo run --release` using a fresh clone and the latest version of rust, I get this panic message:
```
thread 'main' panicked at 'index out of bounds:…