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This was done in #70 (see branch 56_refactor_base_interface), but there is room for improvement.
- The signature of the methods is incorrect/simplified at the moment because it was not yet found a …
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Should be an option to have all tower rooms (except pipe rooms) as super heated rooms.
Superheated should make you move normally, but give you 20dmg/s if you do not have varia equipped (gravity reduc…
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- Rads happening in airlocks. Also APC tiles _Can only fix this by moving APCs back into their respective areas. The affected airlocks aren't apart of maint_
- No prisoner shuttle
- No turbine
- Re…
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So far we haven't done many deep dives into the code LLVM produces for generators. I think there's a lot of room for improvement here, both in the compiler and in LLVM.
Issues (please add more as t…
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If we add all the items belonging to hydro plants the area can be pretty large, and the name should be near the generators. In its current setup the name is put in the middle of the relation area whi…
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TODO:
Select map generator functions (room gen, item gen, monster spawn, decoration implement.)
Provide in-game test mechanics to pass only 100% correct maps (multiple generation, auto-correct, etc.)
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I have an idea for a plugin designed for crowded (80+ Players) public servers which uses the DungeonMaze Api :
This plugin adds a commands/portals system which teleports the player into an unexplored…
sgdc3 updated
9 years ago
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If you don't go into the room where you have to stealthily avoid lasers in the Overwatch Nexus in time, The door will close, Triggering a softlock that prevents you from destroying the generator.
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### To reserve room for
* other generators to build there, like city or forrest.
A city generator: https://steamcommunity.com/sharedfiles/filedetails/?id=1847139338
Imagine this could be restrict…