-
```
In its present form, the appearance of your character is fixed, so if you have
an axe in my hand, you still see your character wearing a sword. Appearance of
your character could depend on what …
-
```
In its present form, the appearance of your character is fixed, so if you have
an axe in my hand, you still see your character wearing a sword. Appearance of
your character could depend on what …
-
```
In its present form, the appearance of your character is fixed, so if you have
an axe in my hand, you still see your character wearing a sword. Appearance of
your character could depend on what …
-
```
In its present form, the appearance of your character is fixed, so if you have
an axe in my hand, you still see your character wearing a sword. Appearance of
your character could depend on what …
-
**Describe the project you are working on:**
3d Rougelike
**Describe the problem or limitation you are having in your project:**
I want to eventually add collision logic to my gridmap cells but c…
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### Describe the project you are working on
Rougelike with planned mod support by loading resource packs
- language: CSharp
- base game not open source
- rooms as packed scenes
- enemies as inh…
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Though to be fair, it does show my armor where it seems to be intended to be shown down at the bottom, judging by screenshots from others.
This is on a FTB modpack called Hubris, so it's likely some …
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Minecraft version: 1.12.2
Wizardry version: 4.3.4
Environment: Server
Issue details: Mine Spell no longer seems to be working, it cannot be preformed(?) on wands or grimoires.
Other mods invol…
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### Describe the project you are working on
A movement-shooter rougelike.
### Describe the problem or limitation you are having in your project
Occasionally, you need to `@export` a large amount of…
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### Describe the content or mechanics you are proposing.
Simple explanation: A game mode/location that generates maps with attack bases and upon completing them be able to move forward to a new attac…