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```
Saved games should be downloadable in Quetzal format entirely client-side
via data: URLs.
```
Original issue reported on code.google.com by `var...@gmail.com` on 24 May 2008 at 4:11
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```
Save file seems to have disappeared, Might have been an error with PeggleEdit.
```
Original issue reported on code.google.com by `acidrain...@gmail.com` on 19 Jun 2011 at 9:37
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### Step to reproduce:
- Make sure savefile has at least 1 entry for visual results (`uwa` in this case)
- `compare pu/uwa pu/uwa`: Successfully run
### Expected behavior:
- Error is shown, or at lea…
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### Tested versions
v4.3.stable.official [77dcf97d8]
### System information
Godot v4.3.stable - Windows 10.0.19045 - GLES3 (Compatibility) - NVIDIA GeForce GTX 1070 (NVIDIA; 32.0.15.5612) - A…
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```
Save file seems to have disappeared, Might have been an error with PeggleEdit.
```
Original issue reported on code.google.com by `acidrain...@gmail.com` on 19 Jun 2011 at 9:37
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Build: 2024-11-24-921e66e (the "tessellation build"?) from [here](https://github.com/diegolix29/shadPS4/releases/tag/release-shadPS4-2024-11-24-921e66e)
Specs:
```
Win 10 Pro 64-bit (10.0, Build 1…
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Uploaded saves from client don't have savefile#s in them, but we want to preserve those. Need a way to keep them intact on upload.
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The fix to issue #1704 caused a hidden bug in "Tunnels to Eeofol" in that the number of faces has greatly exceeded 1500 and thus lots of faces are dropped.
Attaching a screenshot and a savefile.
…
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Hi,
Does anyone know why the app is crashing for me sometimes when I import a savefile? I am using an M2 Macbook Pro, and I tried this on both melonDS 0.9.5 and the latest version on the master bra…
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First, thanks for reviving this awesome project, it's a joy to be able to use WHDload slaves on my CDTV from CD :-)
I was thinking, what about those games that want to save relatively small savegam…