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I start the game and click away before window opens.
Game checks `window.hasFocus()` and sets focus to false. (Red color)
Then I click to the game window 50 times but game does not get any `sf::Eve…
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Migrated from https://github.com/clintbellanger/flare-engine/issues/639
There is one nice Isometric game from French author called HolySpirit written on SFML. (I'm not promoting it - it's a game , n…
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The shell is not a core component of Ergo by itself, but it's the one a developer would spend the most time on, before interfacing with Ergo directly from C#.
So it needs to be functional and modern.…
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Hi Andrew,
I've heard that it is impossible to compile the latest version of AM on ARMv7 based processors like the Odroid XU4 due to the lack of 32 bit support. Can you confirm whether that is true o…
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Running `hikari` on my Macbook Air crashes right after the bonus table logs:
```
engine/hikari
- 19:15:49 [ERROR]: Couldn't load content package. Reason: File not found
- 19:15:49 [WARNING]: (This i…
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i did not manage to compile your source code .. i'm on Linux Devuan Chimeara 4.0 (a Debian derivative) and my default cmake version is 3.18.4 and your install script demands a higher version, so i com…
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Its a little annoying to make a game/website without a YAML and epk files and it would be cool to add C+++ for game development.
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Currently, it's one frame by file. In the future, it would be great to have one file for all the frames.
- [x] Done for the events
- [ ] Done for the animated elements on maps
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# Open-Source Real-Time Rendering Engines and Libs – Konstantin Khomyakov – Random graphics & game programming notes
Here is a small collection of open source engines and helper libs related to real-…
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I've done the basics for Circle, but we need other shapes as well, and some methods are missing.
You should be able to deduce the syntax from the already-complete examples :)
You can install SFML 2.…