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### Describe the project you are working on
Multiple, usually small ports from other sources (demos, tutorials, ShaderToy etc).
### Describe the problem or limitation you are having in your proj…
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### What happened?
1.The particle effect when breaking a block becomes invisible
2.The PlayerHead becomes invisible
This is the issue I found, and there may be more unknowns
![2024-11-09_19 47 06]…
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I would like to use your excellent plugin in vision pro, but vision pro only seems to support shader graphs so the image is all black after import. Also I see that your code is very tightly coupled wi…
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## What problem does this solve or what need does it fill?
Shading the outlines of objects is a very common effect, either globally or when objects are selected.
This is much nicer to be able to do …
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I don't know if this sits among the "Limitations", but once I succesfully converted the given slangp shader (gameboy.slangp), I am unable to apply it when launching "mpv --vo=gpu-next --glsl-shader=ga…
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### Tested versions
v4.3.stable
### System information
Windows 10. Godot v4.3.stable - Vulkan (Mobile) - NVIDIA GeForce GTX 1060 6GB - Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz (8 Threads)
### Issue…
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### Tested versions
- Reproducible in `master` (76fa7b291455a8ba24c50005072ebdb58f8a5984)
- Reproducible in 4.3.stable
### System information
Godot v4.3.stable - Fedora Linux 41 (KDE Plasma) - Way…
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### Tested versions
- Reproducible: 4.4.dev3, 4.4.dev4, master[76fa7b291455a8ba24c50005072ebdb58f8a5984]
- Not reproducible: 4.4.dev2
### System information
Arch Linux
### Issue description
In t…
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When using shaders, or at least Complementary Unbound 5.3 + Euphoria Patches 1.4.1, lighting appears all blocky on furniture as though smooth lighting had been turned off. Euphoria Patches normally al…
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cargo run --release
Finished `release` profile [optimized] target(s) in 0.79s
Running `target/release/brush_bin`
"sparse/0/cameras.bin" "sparse/0/images.bin"
[2024-10-26T16:15:28Z ER…