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Version: 6.8.15 on Kobo
Expected behavior
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Topographical shading is shown and remains active and visible as glider turns.
Actual behavior
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Topographical sha…
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Hi, Thank you for the awesome library!
Actually, I'm not reporting a bug, but I'm asking for help.
I'm working on a shape matching problem, where I have two meshes, and I want to assign to each ve…
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Hi! I am applying cyclic immunofluorescence and would like to try ashlar to stitch and align the images.
I have been using Basic in ImageJ (flatfield correction only) to correct for shading correctio…
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### Platform
AOSC OS 9.1.4 amd64
### GPU, drivers, and screen setup
NVIDIA GeForce RTX 2060 Mobile, nvidia driver 515.65.01.
```
name of display: :0
display: :0 screen: 0
direct re…
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Currently `plot_slice`, `plot_3d_slicer`, and potentially other plotting routines average edge- and face-defined values to cell centres. This has at least two implications:
- the plotted result is le…
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### Brief:
Nerodia is a medium cargo shuttle from OPLI-Barnard's. The original models size/volume is about right.
The ship is built for short range travels ferrying cargo from installation to instal…
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## Environment
* OS Version: Ubuntu 22.04 running in VMWare on Windows 10
* Source or binary build?
Binary - Harmonic
- Rendering plugin: [ ogre2].
- [ ] Sensor rendering error.
…
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Hello folks! Unicode 16.0 is currently being worked on by Unicode's Emoji Subcommittee ([current draft proposal](https://www.unicode.org/reports/tr51/tr51-26.html)). It is expected to be released in t…
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The use of light-maps in the Cube example is quite ugly, because the secondary texture layer is generic rather than a baked light-map for the model. Importing levels with light-maps from an existing t…
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Little question regarding UV handling for shapes:
**From the docs**
- **vertices** (*torch.Tensor*) – 3D position of vertices float32 tensor with size num_vertices x 3
- **indices** (*torch.Te…