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Hi,
Thanks for this really useful plugin. Sometimes I am developing syntax definition packages, and update my local User `AutoSetSyntax.sublime-settings` `user_syntax_rules` (and I plan to contribu…
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I'm currently playing with 512 stars. Many star systems have these ships just stuck doing weird path tracing, like doing figure 8s, stuck just flying away or being generated dozens of AU out from the …
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Describe the bug
Two identical ships with jump drives in the **uninhabited letter+number systems** on the far …
esksp updated
4 weeks ago
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when you check the design in the overview show Number of existing/build ships
![image](https://github.com/user-attachments/assets/0e0361ec-4e8f-4091-9b6a-726d3e397daa)
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### Problem Description
I think that it would be fun (and cool looking) to also have torque and angular velocity working on ships in the game:
- If a weapon with `hit force` hits your ship from be…
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can consider doing #10 first. otherwise, just drag and drop rectangles.
# checklist/steps
in no particular order:
- [ ] each ship is a rectangle with rounded corners
- [ ] user cannot place a ship on…
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### Description
Some time ago, I saw messages from popular private servers that players in instances saw ships, and so I myself saw something similar. While I was making my way into the The Slave Pen…
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from my point of view as a researcher, for Scottish Shipping, EWS, RNS and other ships incidentally captured in Censuses
A search of a parish* should find
a) ships registered to that parish in the s…
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The shoreline needs an "edge" (pilings, walkways as we have them in 1664). Currently looks like raw landscape.
And we probably need 3x the number of ships eventually, so we need the many piers that …
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This still ships with MongoDB 5.0, which gives a deprecated warning in RocketChat 7.0.0. Tested with bitnami's MongoDB 6.0 image which works fine.