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Project looks lovely and works nicely as seen in Letterplex.
Would be good to have more JavaDocs to explain public methods. Not sure about how do I set a start/end position? How do I animate the spri…
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I am pretty lost on this assignment. I've read the slides and the assignment page but it has only managed to give me a very very high level understanding. The math notation becomes extremely scary by …
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When you switch to 3D view, the heart melts down without apparent end instead of beating. If you go back and forth between items and 3D view, the heart does not correct but switching back and forth be…
ghost updated
6 years ago
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For prismatic joints with positive damping and 0 stiffness, calling `setDriveVelocity` with a positive value moves the joint towards the negative direction. However, `setDriveTarget` with positive sti…
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The following publicly available resources may be useful:
* "Self-similarity and panorama of self-affinity" by Mandelbrot. PDF: https://courses.physics.ucsd.edu/2019/Spring/physics235/Madelbrot%20E…
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**Core App:**
- Networking
>- Pass transform data
>- Shared ownership of model
>- Shared coord. system (QR prob.)
>- Edit Player Prefab to include all player-owned objects
- UI
>- Finish th…
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/1448)) by Ian Chen (Bitbucket: [Ian Chen](https://bitbucket.org/%7Beaa6fca5-6deb-43f6-907f-97…
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Having sliders etc. in a neutral mode where they each are affected by physics.
Where a slider on a 45 degree angle would having it's attached entity slide in the direction of gravitation, for example…
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What I have observed repeatedly today goes something like so:
- I try to make 2 objects _not_ collide with each other (for instance: static body A and a complex chain object B with multiple nodes conn…
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Cygra updated
5 years ago