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I use CM3 based solution with 2 CSI Pi cameras, and work in stereoscopic mode.
With any settings of 'stereo_mode' (side-by-side or top-bottom) I succeed in image capture according to all settings. Bu…
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I have added the line: glfwWindowHint(GLFW_STEREO, GL_TRUE); to gear example, however, no stereo picture rendered on my quad-buffer opengl enabled platform.
I need a working example on stereo render…
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### GZDoom version
GZDoom 4.8.2
### Which game are you running with GZDoom?
Doom
### What Operating System are you using?
Windows 11
### Please describe your specific OS version
Windows 11
###…
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Legacy cwapp supports images addressed only to one eye in a stereoscopic environment. We should support the same.
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I know that DOS in general never was intended or adapted for stereoscopic 3D monitors, and that 3D monitors are not as relevant today as before, but that is not to say that the 3D monitor never will c…
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There are two reported issues with the sky browser and stereoscopic depth.
1. When the stereoscopic depth is set to a value higher than 1.7 there are issues with the rendering of the sky target. It…
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A way to enable stereoscopic mode for jupyter notebooks? For example: two parallel (side by side) views for left and right eye; cyan/red; interleaved; etc.
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This was brought up at TPAC as a way to make inline more useful, to be able to do things that can't just be accomplished with WebXR.
One proposal was to let inline sessions display in untracked ste…
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Stereo 3D is somehow broken with RaymarchingRenderer (it seems OK with RaymarchingObjects). I can't be sure but I think each eye is getting exactly the same image.
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Will the new DirectX 11 capabilities of D3DImage enable us to create stereoscopic 3D WPF apps?
If yes, will there be samples available to look at?
We are interested in 3D images i.e. swapping a ster…