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Hello everybody
I try to compile old source code I found somewhere. Some info I know already about it
- original source code
https://gitlab.com/twilight-cd.com/sourcecode-menu-twilight-9
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When this mod and Twilight Forest are loaded together, the drawers from this mod made of Twilight Forest wood types are nowhere to be found in the creative menu, and cannot be given with /give either.…
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I converted a video using the encoder to test out the player that was bundled with the latest version of the TWiLight menu. It works fine, but it doesn't properly end the video. I'd expect the player …
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It shows caught exception: Error accessing savefile, btw i play using a wood ds flashcart
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In Twilight menu++, the game that opens a Chinese file name will not automatically read it, but will directly enter GBARunner2, and all the Chinese file names inside have been replaced by some incorre…
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**Flashcard or Exploits?** M3 DS Real
**Base Console:** Nintendo DS Lite
**TWiLight Menu++ Version:** 27.0.0
**TWiLight Menu++ Theme:** Nintendo 3DS
### Expected behavior
Be able t…
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**Console Configuration:** New 3ds XL with Luma 3ds
**TWiLight Menu++ Version:** 23.00.0 release
**TWiLight Menu++ Theme:** DSi Theme
### **Problem:** ###
Twilight menu has light static in…
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When issuing a TEXIMAGE_PARAM and/or PLTT_BASE command between BEGIN_VTXS and END_VTXS, they can effect the previous polygon.
For example when doing
- TEXIMAGE_PARAM (1)
- PLTT_BASE (1)
- BEGIN_…
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**Flashcard or Exploits?**
Unlaunch
**Base Console:**
Japanese DSi
**TWiLight Menu++ Version:**
V27.2.0
**TWiLight Menu++ Theme:**
Any theme
### Expected behavior
The sound used…
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**Your console configuration: New 2DS XL (Sys 11.13.0-45U) with Luma3DS (v10.2.1)**
**TWiLight Menu++ Version: Nightly f6c01665**
**TWiLight Menu++ Theme: GameBoy Color**
### Expected behaviour
…