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**Describe the bug**
Followed the code version of getting started for v3, modifying for my needs as I went. When I start the scene i get a System.IndexOutOfRangeException().
![image](https://github…
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LLVM added support for the PDB format back in 2017, and it has improved much since then. Other front end teams (such as Unity Burst Compiler) have been using it to great success for a number of years…
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I have unity installed on my machine and I have tried opening this demo but I have been unsuccessful. A short helper telling people how to run the demo might be beneficial for people with little unity…
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Hi, it works fine on Android, but I am getting crash on iOS with this crash log:
```
Crashed: Job.worker 1
0 UnityFramework 0x322c374 Unity.Rendering.BoundsCheckMaterialMeshIndex…
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Steps to reproduce:
1. install Unity 2018.3.8f1 from archives win10 latest updates.
2. install git large file storage extension and configure for git
3. git clone project (39.3GB on disk)
4. crea…
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Hi there!
I noticed two problems that reduce performance and can easily be fixed :smile:
## 1. Not using throw helpers
The jit will never inline a method if it throws an exception, even if yo…
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Hello
This may just be a simple fix but I can’t get ulipsync to work due to these errors.
“The type or namespace name “NonReorderable/NonReorderableAttribute” could not be found.”
I have burst …
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Hi there,
Thank you for your wonderful, informative blog post (https://localjoost.github.io/HoloLens-AI-using-Yolo-ONNX-models-to-localize-objects-in-3D-space/).
I've gone ahead and tried to run…
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Unity's approach to improving performance is called [DOTS](https://unity.com/de/dots)
This will not just allow faster loading, it enables very small builds (especially interesting for WebGL).
##…
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Just came across this repo, and it looks fantastic!
I've been in the process of more heavily investing in Burst optimizing static functions, and this package looks largely static to begin with.
An…