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Problems with rayVolPP
- vacuum boundary conditions have to added to trackRay
- should change the robust check to the collision point (?)
- NUDGE in cellUniverse is a bit dodgy and might cause trou…
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Hi, thank you for this great work!
I just had a question - where is the code for the unbiased volumetric rendering located? I see the `train_sdf()` function in `testbed_sdf.cu` but there are so man…
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Addition Devices:
- weighing
- scoop (pre-calibrated volumetric scoops used to dispense solids)
- stock_solution_with_evaporation (or similar, for describing adding solids in HTE as a soln, and the…
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- [ ] Lights
http://www.alexandre-pestana.com/volumetric-lights/
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We decided to store volumetric data in the NIfTI1 format, because the volumes can store spatial orientation data (as a transform), and be loaded natively into slicer. I'm not quite sure how to impleme…
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Using Blackrack's volumetrics, with RP-1 installed through CKAN (Express installer) and verified working, attempting to install using the installer functions normally until the current file reaches Pa…
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We want to make sure that we've at least covered the VV tests from TMAP4. I believe that @simopier indicated he has some more VV tests to add as well. We should also add documentation for this so that…
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Hello LBPM community,
I would like to bring to your attention an error that I have identified in the volumetric flux calculation within the Core Flooding routine.
Upon reviewing the code in the …
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Some speculation has been had in the Discord about how or if pressurization will work and how it might or might not work with ships made with bricks. One idea I had was to have something similar to wh…
Xerma updated
4 years ago
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```
GENERIC FEATURES
Initial trigger delay attribute
If enabled, the player have to stay in the volume for n seconds before
OnPlayerEnter is fired. This will require extra timers, so optimizing
idea…