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### Game Name
BLACKHOLE: Complete Edition
### Game code
CUSA06921
### Game version
v01.00
### Used emulator's version (only released versions are acceptable)
v0.1.0
### Current status
Boots
…
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Since a [Vulkan renderer](https://github.com/PCSX2/pcsx2/pull/5224) was merged into master recently, I was wondering if it could be merged into the core any time soon. It is said to increase framerate…
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## Description
Internal Color Depth option is missing when using the Vulkan renderer.
### Expected behavior
Internal Color Depth option would be available when using the Vulkan renderer (like…
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![image](https://github.com/user-attachments/assets/2e2b2150-d215-47cf-8b44-4859bbc7c060)
Turning on mobile render(seems to be mobile deferred shading) in shaders_dx11 results in error. Setting to 1 …
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**Describe the project you are working on:**
The Godot editor :slightly_smiling_face:
**Describe the problem or limitation you are having in your project:**
When MSAA is too expensive or not…
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to reproduce:
Set vulkan renderer (restart)
Load a psx game with beetle psx HW
RA never goes Fullscreen and eventually crashes out/closes...nothing int he log to indicate the issue
Latest nightly …
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Hello, I am running `Asahi linux`, i have been trying out the `cosmic-desktop` package provided by [this](https://copr.fedorainfracloud.org/coprs/ryanabx/cosmic-epoch/) repo.
The desktop launches …
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## Bevy version
0.14.1
the wgpu examples have no differences between devices so this must be a bevy issue
## What you did
compiled and ran the examples
## What went wrong
is was expecting …
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10.8.1 branch
Ubuntu 24.04
Wayland
On startup the **bgfx** build hangs at:
```
2024-08-13 12:38:27.586 INFO [213710] [ProgressDialog::SetProgress@217] Initializing Visuals... 10%
2024-08-13…
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After updating to 3.25.0-0.1.pre my app is unusable on android, it's all sorts of broken with visual artefacts everywhere.
What's strange is when i do a screen recording the issues aren't present…