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* Some of the weapons are missing special effects like smoke trails and explosions.
* RTX Remix 0.5.4
* Echelon render 0.3.9
* Steam with Deus Exe patch
* Portal with RTX works
Windows 11 27695
i9 13…
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## Description
## Acceptance Criteria
- Can shoot
- Can reload
- Can aim
- Can shoot inidividual bullets
## Implementation
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### Checks
- [X] I have searched the bug with a few keywords, and I confirm this bug was not yet reported.
### Map
Dun Manor
### Describe the issue
Code oversight makes it so that the "armor_pene…
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Currently the system tries to name match roll relevant weapon attributes
Wouldn`t it be better to make it explicit and add configuration checkboxes for these things?
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Maybe updating macroquad broke it? Tested on linux.
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**Describe the bug**
The Aggressor Squad weapons are not attached as per unit but as a single weapon option, showing only 1 single ranged weapon instead of all 3 suits having a ranged weapon
**To …
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When Weapon Alignment is set to Centered, the Rocker Launcher sprite on the HUD remains centered when switching from another firing weapon despite the Rocket Launcher not firing itself.
### Reprodu…
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### Problem Description
A Weapon with projectile acceleration but lacking a rangeOverride will calculate an incorrect range.
Math should be able to calculate said Range accurately even with accele…
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Laser component: a raycast with reflection off objects.
- [x] laser render and raycast
- [x] reflection
- [ ] albedo
- [x] damage
- [ ] asteroid slicing: laser cuts polygon at intersection.
- [ …
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# Description
**Armor Piercing**
Bullets are missing armor piercing stats. This is something that needs to be done at some point.
**Weapon % modifier to bullet damage**
Weapons do not chan…