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# Introduction
As of now Werewolves is more of less incompatible with Epic Fight causing the werewolf player model to not render or ignore Epic Fight animations. With some bothersome workaround at le…
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airmen, businesswomen, townsmen, housewives, werewolves.
There are already exceptions for "men", "women", "wives", and "wolves", but somehow those should also apply to words ending with "men" etc, ra…
XanC updated
10 years ago
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One really interesting mod I had a decent chunk of fun within 1.7.10 was the Witchery mod. Not much the potion brewing, but the aspect that you could become a vampire or a werewolf. The Original Witch…
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**mctsts**:
**Haunting Notes:**
• Banishment is not an attack and defenses dont apply (banishment is a new ability type?)
• Attacks are executed before banishments (meaning somebody can be attacked a…
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One of the feedback I got was not being able to control the cursed character somehow could be a bit frustrating.
I do not know if it would be better with character control but that is maybe something…
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### Describe the feature you'd like
Add compatibility support for the Werewolf module, see [TeamLapen/Werewolves #164](https://github.com/TeamLapen/Werewolves/issues/164)
Make meka armor models for …
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Once per game after the werewolves vote to devour, the Rabid Wolf may choose to infect the victim rather than kill. The next night the victim is turned into a Werewolf.
If the victim had a nocturnal …
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JQuery does have an import option, but RequireJS seems to be the way to go. Not checked if Angular has an option for this.
If I have interdependent scripts, the linking gets complicated. Current opti…
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Unsure if you want to implement roles from similar werewolves type games (such as [Werewolves of Miller's Hollow - the village](https://boardgamegeek.com/boardgame/56885/werewolves-millers-hollow-vill…
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Investigate Mistmoore with wayback machine etc?