-
Cloning the qevy project then running:
```
cargo run --example first_person --features="xpbd"
```
Fails to compile. It seems like there have been api changes since the example was written. For exa…
-
Finished `release` profile [optimized] target(s) in 26.51s
Running `target\release\mod_moco_app.exe`
2024-07-07T06:48:32.677923Z INFO bevy_winit::system: Creating new window "App" (0v1)
2024-…
-
Hi! Thank you so much for sharing and developing such an amazing library!
I've used warp extensively in my recent academic research project, although we had to add some routines (e.g. additional co…
-
Bevy XPBD has been [deprecated](https://docs.rs/bevy_xpbd_2d):
> Bevy XPBD (deprecated in favor of [Avian](https://github.com/Jondolf/avian))
>
> ⚠️ Bevy XPBD has been deprecated in favor of its…
musjj updated
4 months ago
-
The scenario is simple. The samples given translate well to the common type of movements that only utilize bevy. But anything that utilizes rapier and XPBD will certainly be broken.
Since the **fn s…
-
Thoughts: I want to add support for `bevy_mod_physx` for my game, but that would now be 3 physics crates we'd be supporting. Plus, XPBD's API will be changing. In theory, we should be able to have the…
-
Greetings, as XPBD is being discontinued, I've been migrating my new app based on this template to Avian and This & Oxidized Navigation are the last dependencies I have that don't have an Avian based …
-
Hello! Just wanted to say I think this repository is really cool but I have found a bug.
Basically, colliders are not effected by the scale transformation of a parent object, even though meshes an…
-
My networking crate had 0 rollbacks with xpbd, but now in one of my examples, everytime the entity collides with something else I have some rollbacks.
I checked the logs, it seems like my inputs ar…
-
I've been using warp for a few weeks and it's definitely a very impressive, well executed project!
Currently, I am having trouble simulating a hinge joint using `warp.sim`.
I set the joint range t…