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### Tested versions
Godot Engine v4.2.stable.mono.official.46dc27791
### System information
Windows 10 - Vulkan API 1.3.242 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 16…
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### Godot version
4.0 official
### System information
SolusOS
### Issue description
When setting up the MultiplayerSynchronizer to update TextureRect:Texture or Sprite2D:Texture it fails and may …
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**Godot 4 Alpha 6**
*Multiplayer (MultiplayerSpawner, MultiplayerSynchronizer) nodes don't have description on their methods and signals**
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Now that we have the [Cocos2d-x client](https://github.com/colyseus/colyseus-cocos2d-x), it would be nice to make it work on the majority of C++ targets. The current C++ implementation is tied to coco…
endel updated
5 months ago
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https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html
See that it is in latest, which should be Beta 4.17
-Initializing the Network:
It uses classes like Netwo…
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Blockygame is saving to disc. How do we get working saving and loading of this in multiplayer?
https://github.com/Zylann/voxelgame/blob/2147d8152ac860c616b764786f736e0cd7a4d844/project/blocky_game/bl…
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### Tested versions
Used version: v4.2.1.stable.official [b09f793f5]
### System information
Godot v4.2.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVI…
Ery0l updated
8 months ago
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**Your Godot version:**
(latest), 4.3
**Issue description:**
The following note was added to Godot 4.3 Area3D documentation:
`Areas and bodies created with [PhysicsServer3D] might not interact as …
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**Godot version: 3.0 stable, mono 5.4.1.7**
**OS/device including version:**
Win 8.1
**Issue description:**
The mouse_exited() signal has the following description in the docs:
http://docs.go…
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How would one go about implementing a character change system (like Team Fortress 2's class change system) with tying into Untrue's systems?